Post by DOR YelloCactus on Apr 5, 2017 16:54:53 GMT
The rules below may seem excessive and in many ways they are. The rules are not there to victimise people but to provide and promote an equal and enjoyable environment for us all to race in.
Code of conduct statement:
The delta community does not accept bullying, threats, harassment or discrimination of any kind. Our competitions are run fairly and impartially for all participants, and we do not tolerate cheating. We are committed to acting decisively if any of the above situations occur
General Advice
*have access and the live timing open. It contains all the race info.
*Respect your fellow drivers and race cleanly and fairly.
*Stay calm if involved in an incident, don’t shout and scream. Nothing can be done on track during the race. Report the incident.
*Record the incident or endeavour to save and share the race replay, nothing can be done if we don’t have evidence, saving Forza replays is inconsistent, ask another if they saved the incident, check the replay and save and submit the incident.
*please raise SI’s, it’s important that we make racing fair, clean and educate drivers for everyone enjoyment
1.1 Clean racing:
1.1.1
Race cleanly at all times. No contact should occur between cars on track and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.
1.1.2
Deliberately crashing into another car could result in being permanently excluded from the championship. It will result in warnings sent to you personally and information passed on to your team.
1.1.3
If you accidentally take out another car, or are responsible for causing an incident, you have to slow down and safely let the affected car(s) back in front of you on track, as long as the circumstances allow it. If you fail to follow this rule, you are likely to receive a harsher penalty by the stewards if the incident is reported after the race. This rule can only be overruled by the affected driver telling you over voice chat to keep going.
1.2 Overtaking:
Don’t be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility not to make contact with the car in front.
1.3 Defending:
Excessive weaving and blocking is not allowed. When defending from another car, choose a line on the track and stick to it, and make sure the attacking car has sufficient time to react to your movement. Do not force a chasing car off the track by leaving it too little room. If the attacking car is alongside you going into a corner (generally if the attacking car’s nose is ahead of the defending car’s side pod), you must adjust your line to avoid contact.
1.4 Corner cutting:
1.4.1
Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines or by the Forza Track limits, NOT by the edge of the kerbs. Cutting corners or extending the track to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively. Please lift of if you do; this will be noted on the telemetry and considered when the stewards review an incident.
“TRACK LIMITS MAY BE RELAXED ON CERTAIN TRACKS THIS INFO WILL BE ADDED IN THE RACE INFORMATION WITH SPECFIC SCREEN SHOTS INFORIMING YOUR OF THE RELAXATION. RECENT EXAMPLES OF THIS ARE ON LONG BEACH AND WATKINS GLEN BUS STOP”
1.4.2
If you overtake another driver with all four wheels off track or gain a significant advantage and a resulting overtaking position as a consequence of cutting a corner, you must slow down and give the position back.
1.4.3
It is not really possible to determine a specific value for how many cuts are needed or how big a cut needs to be in order to be judged as “persistently” breaking the 1.4.1 rule this is done at the stewards’ discretion. If we did that, we would essentially be allowing a certain extent of cutting, which goes against the whole purpose of this rule. The general guideline is don’t cut corners on purpose and don’t take the pi55 with the track limits. Of course the odd misjudgement of a corner can happen but if you accidentally gain an advantage by going outside the track limits, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised.
1.4.4
If a driver is reported to the stewards for a breach of this rule, it is up to the stewards’ discretion (based on the evidence provided) as to whether they feel the driver has abused the track limits to an extent where a penalty is justified and if so, what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is, if you want to make sure you are not in danger of being awarded a steward’s penalty, make sure you don’t gain time from leaving the track limits throughout qualifying and the race.
1.4.5
Stewards will randomly assess the race replays for evidence of corner cutting by drivers. It is not possible for the stewards to record and catch every incident, but if evidence is seen further investigation will take place. Drivers are encouraged to call out corner cutting (politely during the race) drivers are encouraged to report corner cutting, despite the random checks by stewards. Furthermore drivers who have breached rules regarding corner cutting will be scrutinised after every round to check standards have improved.
1.5 Qualifying etiquette:
1.5.1
The majority of Qualifying sessions take place as ghosted. When sessions are not ghosted it is your own responsibility to find free space on the track when starting a flying lap. A car on a flying lap does not have to yield for a faster car approaching from behind. If you are on an in-lap or out-lap however, you have to let faster cars pass you without blocking them.
1.5.2
When a qualifying season has a set number of laps eg 4/5 laps
“all drivers must dirty their first lap”
Eg 5 laps qualifying 1 lap dirty out lap, laps 2-5 hot laps.
drivers who fail to dirty the first lap will receive a 5 place grid penalty, or start at the bottom of the lobby their time qualifies them in.
To avoid the 5 place penalty, a driver that failed to dirty their first lap, may take a pit stop during qualifying. This pit stop can be any lap with exception to the last lap (drivers cannot cross line/end the race in the pits)
1.5.3
Clean laps take priority over dirty laps.
If a driver fails to set a clean lap. Their fastest dirty lap will be taken and 1min or another set time (dependant on track) added to the time. Driver that have blatantly cut the track to get the lowest times dirty lap possibly will face a penalty.
1.5.4
Identical times, when 2 or more drivers post an identical time. Their GT is used to sort alphabetically. This does not include the Team prefix.
E.g. DOR YelloCactus And DOR Steve911 post an identical qualifying time.
S is before Y in the alphabet DOR Steve911 will start ahead.
1.6 Spatial Awareness:
1.6.1
Being aware of where another car is on the track in relation to yourself is imperative during a race, so taking extra care is important both at the start of a race and in battles.
1.6.2
If you spin off whilst the pack is close, re-joining the track immediately is ill-advised. The game may fail to ghost your car; in which case it could easily cause an accident. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle.
1.6.3
If you go off the track, re-join in a manner that is both safe and in no way a danger to other drivers. You will be penalised for joining in a manner that disrupts other drivers
1.6.4
When you’re coming up to lap another car, it is advised to alert that driver through the chat so they are aware that you will soon be lapping them.
2.1 On-Track Regulations:
2.1.1 n/a
2.2 Being lapped:
2.2.1
When you are about to be lapped by a car which is on a lap ahead of you, let it through safely at the earliest opportunity however it is the responsibility of the approaching car to pass safely and cleanly.
2.2.2
If you are going faster than a car that has lapped you, do not attempt to un-lap yourself unless it is safe to do so and doesn’t hinder the car in front. Communication via party chat is advised
2.3 Safety car guidelines and race re start
2.3.1 Race restart
If an accident occurs on the first lap (first start) involving 3 or more cars a restart will be called . Drivers who sustain damage during an incident must shout "damage" if 3 or more shouts of damage from 3 individual drivers, a restart may be called. Drivers are to inform the race host of damage ASAP. Racing will continue until a restart has been confirmed.
There will be only one race restart, after this future first lap incidents will result in a virtual safety car (see 2.3.1b)
2.3.1a
lobby hosts can restart the race if a driver is disconnected at the start or has technical issues (eg no race sound, controller not working) at the start. This is done at the host’s discretion and will take into consideration time from the start and previous race delays.
2.3.1b Virtual safety Car
A safety car situation will be announced by the race hosts, Drivers who sustain damage during an incident must shout "damage" if 3 or more shouts of damage from 3 individual drivers, a safety car may be called. Drivers are to inform the race host of damage ASAP. Racing will continue until a Safety car has been confirmed.
The race host will call a “Virtual safety car”
“Safety Car”
At this point the first place car must slow down to let pack to gather behind him. He becomes the Virtual Safety car. We advise 40mph or under (or a speed advised by the lobby host). Drivers must not overtake under safety car conditions; if a car does overtake, they must give position back as soon and safely as possible.
If a driver wishes to pit for repairs, he must do so at the first available opportunity. A damaged car can overtake other cars and the pack to reach the pits. The position you join at the end of the pit exit (regain manual control) is your race position behind the safety car. Please catch up to the pack safely and quickly.
If you are ahead of the pack you must wait until the pack passes and re-join at the back.
“Drivers are advised to be vigilant and be aware of the actions of cars around them. It should be obvious if a safety care has been called by the speed and action of the other drivers, even if there is a language barrier or you’re not in a race party”
2.3.1 a
Drivers who have not completed their mandatory pit stop and pit under the safety car, must pit again during the race distance (2 stops in total) or during the designated pit windowe. Drivers found to be breaking this rule will be subject to a post-race penalty via the stewards, the usual result will be DQ
2.3.2
If you are the lead car you will be the safety car, do not intentionally slow the pack down to a ridiculously low speed when controlling the pace ahead of a restart. Maintain a speed indicated by the Race Host.
2.3.3
While in the safety car queue, do not drive dangerously by weaving excessively or suddenly slowing down greatly in front of someone. Keep a safe distance to the car ahead, but without creating an unnaturally big gap in the queue.
2.3.4
It is completely prohibited to park or crash your car for the purpose of initiating a safety car situation. Anyone found to have deliberately crashed out (e.g. rage-quit in a manner that can cause a safety car situation) will be severely penalised, regardless of whether this actually ended up causing a safety car or not.
2.3.5
As a general rule a safety car will be called if there is an incident involving 3 or more vehicles. Drivers must call "Damage ASAP" all drivers that have called damage must pit.
2.3.6
The race hosts will call the safety car IN at the end of lap ** at an appropriate point on the track, the lead car is to bunch the pack up in single file. At the last corner race speed is reached, but no overtaking is allowed until the start/finish line has been crossed
2.3.7 drivers acting as the virtual safety car are advised to be aware and discuss speed with the host, the aim is to waste as little laps as possible, so therefore 40mph is advised, but your race host may advise, slower or even stopping in order on track.
2.4 Formation lap guidelines:
2.4.1
On nominated races with a formation lap, the lobby host will designate a max speed.
For the upcoming retros GT's the formation lap limit is 100mph. In others this has been 60mph or 40mph. This speed will be identified on the live timing
2.4.1a
on the formation lap the lead car will slow 2 corners before the start finish line and bunch up the pack. Once the last place car is in position, the designated start speed is maintained to the line
only once you cross the line can you accelerate, drivers crossing the line above the starting speed will face penalties for a jumped start. Once you have crossed the line racing is under way, unless no overtaking before the first corner has been stated pre-race.
This is also the process for a safety car restart.
2.4.2
During the formation lap, do not drive dangerously by weaving excessively or suddenly slowing down greatly in front of someone. Keep a safe distance to the car ahead, but without creating an unnaturally big gap in the queue.
2.4.3
If you crash out on a formation lap, you must re-join safely at the back of the grid.
2.4.4
If an accident occurs on the formation lap the race hosts may restart the race.
2.5 Tyre and fuel rules:
2.3.1
Drivers are responsible for taking on fuel and changing tyres. There may or may not be mandatory pit stops for this.
2.6 Pit stops:
2.4.1
Stay within the white line when entering and exiting the pit lane. If you cause a dangerous situation by crossing the pit entrance or exit line, or if this is done in a way that blatantly gains time or track position, you will be penalised.
2.4.2
If Pit windows are applicable they will be announced before the start of the race and indicated on the Live Timing, it is the driver’s responsibility to know the pit window before the race start.
Drivers that pit before the opening of the window must pit again during the pit window Or face DQ. Drivers that do not take a mandatory pit stop within the designated pit window face DQ from the race. If there is a second race, the disqualified driver from Race 1 will start at the back of the lobby that they qualified in.
3.1 Code of conduct and General Behaviour:
3.1.2 Communication:
Please use a working headset while in the race lobby to effectively receive any potential messages or instructions from the Race host. Having the ability to communicate with other drivers during the race can also make it easier to avoid and resolve any on-track incidents that may occur. Using a headset is not mandatory, but desirable. It is advised to have text to speak open, so party chat is displayed on the screen.
3.2 Lobby etiquette:
3.2.1
Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the league.
3.2.2
Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.
3.2.3
Respect the League Coordinator/Race host. Listen if he is giving a message and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators’ decisions are final within the lobby but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator (HOSTS), even if participating in the race, is expected to be entirely neutral.
3.2a
When the race has finished, please allow all other cars to finish and confirmation from the host that results have been captured, before turning of your console off or leaving the lobby. This is a matter of courteously and respect for the other drivers. And as highlighted in recent weeks leaving early can cause glitches and problems with the finishing race positions.
3.3 Race etiquette:
3.3.1
If you are involved in an on-track incident, don’t overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver’s mistake or recklessness is no excuse for retaliation or acting against the rules.
3.3.2
If another driver does something you feel is against the rules, report it to the Stewards Panel after the race rather than argue about it over the voice chat. Remember other drivers are still racing.
3.3.3
If you are having a bad race, don’t act foolishly. As a driver you have to accept that some races will be better than others and you can’t always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you – there are many drivers in the league, and someone IS always have to be at the back.
3.4 Rage-quitting:
3.4.1
Deliberately quitting the race in any way, whether by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car, is not allowed unless you have a very good reason for doing so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting due to being angry at something; rage-quitting in other words, is not a good reason. If you need to Rage Quit do so in a calm manor on mute away from other drivers
3.4.2
If you do have to leave the lobby during the race for whatever reason, you must make sure to retire your car to safe position before quitting the session. Drivers who leave the lobby without retiring first will be severely penalised. PS: This does not apply to legitimate disconnections.
3.5 Forum and discord activity:
3.5.1
You need to be an active member on the Delta Forum and have a race number whilst being a driver in our leagues. We aren’t forcing you to make several posts every day but we prefer drivers who are involved with the community and please follow the instruction for race sign up correctly. Discord is the place to be for race news, chat and interaction. However this does and will not replace the set information on the forum.
3.5.2
You are expected to behave in a respectful manner on the forum just as in the race lobbies. Please avoid name-calling baiting and other behaviour that is intended to aggravate other members of the community. The Delta Community does not accept bullying, threats, harassment or discrimination of any kind. We are committed to acting decisivelyly if this occurs
4.0 Stewarding
4.1 Stewards:
The stewards’ room will be open for 72hrs post-race. It is the responsibility of the drivers to report incidents that effect or involve them.
Any incidents must be reported using the form in the stewards’ room and sent on the Forums or via the discord links.
Please complete the google Form and upload your video of the incident. You are encourage to identify and clip footage of your incident, do not leave this to the stewards.
4.1.1
Stewarding will be done internally and with the support of our external stewards if required. We may also call on members involved in the incident for their version of events and also call on forum members for advice on incidents.
4.2 Penalties:
4.2.1
Our new penalty system will result in championships points been deducted from the race points scored. Penalties rewarded can be found on the race results sheet, under penalties. A note will also be indicated on the race the results.
Available penalties:
2pt, 5pts, & 10pts deduction from race/championship points & Race DQ.
Specific common incidents will be highlighted with offences and points deduction
Point’s deductions will count as reprimands.
The accumulation of 3 reprimands will result in a strike.
Strikes will result in the following additional penalties
*Qualifying grid penalty or qualifying ban for the next race (may also be applied in place of a time penalty if the driver did not finish the race)
*Disqualification from the race
*One-race ban
*Multiple-race ban
*Exclusion from the current championship
*3 month Ban
*Permanent removal from the league and forums
4.2.2
Penalties will be awarded at the discretion of the stewards and will be based on: the severity, implication and reoccurrence of the action performed by the one under review. Consideration will also be given to the lobby the incident occurred with drivers in higher lobbies expected to display higher standards